- Physics of and signal processing for microphone and loudspeakers arrays
- Spatial sound capture and presentation
- Non-linear ultrasonic acoustics
Current Research Projects
- 3D audio capture and rendering using spherical microphone arrays (with Oculus Research)
- Levitate (EC, FET Open)
- Psychoacoustic effects caused by feedback control (time variance) in reverberation enhancement systems
- Adaptive acoustic crosstalk cancelation using linear loudspeaker arrays (with Aarhus University and Dynaudio A/S)
Past Research Projects
- Artificial Reverberation for Sound Field Synthesis (with TU Berlin, funded by DFG)
Our public code is available on Github at https://github.com/AppliedAcousticsChalmers.
Members of the Audio Technology Group have contributed to the following software tools:
- SoundScape Renderer: Realtime spatial audio presentation (binaural with head-tracking, WFS, VBAP, Ambisonics, etc.)
- Sound Field Analysis toolbox for Python: Analysis, visualization, and processing of sound field data captured with spherical microphone arrays (incl. head-tracked decoding on headphones)
- Acoustic hardware: This Python package provides a unified interface to several hardware platforms used in acoustic measurements, e.g. audio interfaces. It enables cross-hardware interactions with a consistent interface and simplifies scripting of advanced measurement setups
… and we endorse the Sound Field Synthesis Toolbox (and many other tools, too).
Various other resources (impulse response libraries, multi-track recordings, signal processing tools, etc.) have been collected here: http://www.soundfieldsynthesis.org/other-resources.